| Dongattack posted:Did they fix the performance/pop in? I haven't touched the game in a very long time, but checked the trello roadmap and saw nothing about performance stuff. Just various items of "RELEASE THE GAME" on the menu. They just wait for everyone to have an SSD for game installs, if you only have a HDD expect a massive stutter |
#¿Nov 28, 2017 13:56 |
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#¿Jun 21, 2024 22:58 |
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| Dongattack posted:Subnautica turned out to be the prime example for me of a early access game that got developed in a circlejerk echochamber of people screaming "reeeeEEE reeeEEEEALISM" and "make it harder, more frustrating!". And then for some reason they catered to those people. That's an odd complaint, what is too realistic in it? You easily survive being chewed by biggest of sea monsters by applying a medkit, don't have to build buildings one log at a time, don't suffer from sickness and have plentiful food and water. Among survival games Subnautica definitely favors exploration gameplay over the pointless realism. |
#¿Dec 11, 2017 08:32 |
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| Thor-Stryker posted:They really just need a hardcore version for all these super-survival idiots where your character only has 3 limbs, a gastric bypass, and hyperglycemia. Nah, it's a diving game, so you should manage refilling the air tank at compressor after every dive, and get nitrogen narcosis if you dive too deep without switching to a proper breathing mix(manufactured in the limited amount of course). And don't forget the realistic decompression sickness if you surface too fast - you were working 5 minutes at 40 meter depth? That's about 2 hours of decompression stops during ascent before you can get back to surface. |
#¿Dec 11, 2017 21:38 |
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| Sadly cyclops just isn't good enough, even though cave sizes allow to drive it in, you'll probably save yourself some nerve cells by just parking it next to cave entrance and taking the prawn suit from there to power plant and containment facility. And then you enable the portals and even using cyclops as the mobile base loses any meaning. Pyromancer f*cked around with this message at 10:17 on Dec 13, 2017 |
#¿Dec 13, 2017 10:15 |
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| Picer posted:All this poo poo sounds cool, except never finding an MP room. Why are these so hard to find! But radio signals lead you to all the places where those are, if it was any easier to find it doesn't even qualify as finding. |
#¿Jan 23, 2018 15:19 |
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| The Bramble posted:What are other especially scenic locations worth building a home in with lots of cool things to look at through the glass? Glowing things and bizarre predators are a plus. That big tree in the blue lost river section Lunchmeat Larry posted:Do solar panels work deep down? What's the best way to power bases generally? I'm still fairly early game but I'm getting rather tired of my whole base going to sleep every night No, they should be near surface or above water. Solar panels are ok low effort mode, just add more of them for a buffer to last through night time. Bioreactor is good, just shove any organic crap in and get power. Nuclear is pretty expensive, but who cares, thermal is great if you have a geyser nearby and can put it somewhere where it's above 50 degrees. Pyromancer f*cked around with this message at 16:29 on Jan 29, 2018 |
#¿Jan 29, 2018 16:25 |
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| Back Hack posted:I need a little advice solving a little problem I'm having. You need the first prawn depth upgrade that brings it from 900 to 1300, it doesn't need kyanite, just nickel you find in lost river. 1300 should be enough to reach some kyanite Pyromancer f*cked around with this message at 10:26 on Feb 5, 2018 |
#¿Feb 5, 2018 10:23 |
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| Dongattack posted:
I mean, did you hear those leviathan roars? It's just saying "get off our planet, illegal immigrant trash". At least it does to all the brokebrains complaining the game was not made by 100% organic, vegan, gluten free liberals. |
#¿Feb 6, 2018 14:45 |
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| TheGreasyStrangler posted:Im at like 10 hours in and still waiting for the Lifepod 2 signal so I can figure out where to build my base in the goon recommended fashion. But why? My favourite place is near the geyser on the border of safe shallows - it's basically next to red grass and creep wine biomes so you have access to all basic resources without going far. Thermal plants will get infinite energy later, plentiful fish to shove in bioreactor, and it's shallow enough to get part of your base above water and stick solar panels on it. |
#¿Feb 7, 2018 14:42 |
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| Turtlicious posted:Why does eating poo poo hurt me? wtf? ^Next thread title right there |
#¿Feb 8, 2018 08:18 |
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| Internet Kraken posted:I finally go into the Aurora. I have tons of medkits and supplies since I have no idea what to expect. I'm just walking around, trying to figure out where to go. As I'm walking around the game suddenly freezes up and then: Did you remove some part of your radiation suit? |
#¿Feb 20, 2018 13:38 |
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| Internet Kraken posted:I wish. Don't have the prawn grappling arm. Or the drill. Or any other prawn gear for that matter. First time i played I got every single prawn arm but couldn't build the prawn itself. This run I have the prawn but no arms to put on it. Plan B then - build a grow bed near reaper, fill it with tiger plants, bait reaper to swim over it and trap it with stasis, then swim so tiger plants shoot you and hit the reaper instead. |
#¿Feb 23, 2018 10:17 |
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#¿Jun 21, 2024 22:58 |
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| SugarAddict posted:My experience is that "hull integrity" only takes effect on bases when adding things on. Positive hull integrity means you can add more negative stuff, negative means it's going to keep leaking until you make it positive somehow. One collision with anything will always cause a bunch of hull breaches on your base regardless of hull integrity. Doesn't having breaches lower the hull integrity? So if your base is near 0 you slightly bump it and everything gets flooded and gets even more breaches |
#¿Nov 26, 2018 09:14 |
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